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Dope?

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#12850568 Nov 12, 2016 at 06:10 PM
Alliance Member
Name: Soraga Frosthoof
Archetype: Dark Shaman
Tribal Role: Sapling

Strength: 1
Endurance: 2
Constitution: 1
Willpower: 4 (No one will stop my conviction!)
Spirit: 0

Max HP: 11

OFFENSE:
Based on your character's skills and experience of weapons, you will be allowed modifiers of a MAXIMUM of +2/-2 to your rolls of that use. A +2 means extremely skilled/seasoned, -2 means inexperienced or unsuitable to use, while a 0 means average skill level. You are not obliged to +/- every type.

MELEE:
Daggers: 0 (stick them with the pointy end)
One-handed Sword: -2 (Shaman really haven’t figured out how use swords)
One-handed Axe: +2
One-handed Mace: + 2
Fist Weapon/Unarmed: +1
Dual-Wielding: +1
Shield (Offensively): 0
Two-Handed Sword: -2
Two-Handed Axe: +1
Two-Handed Mace: +2
Polearm: -1 (stick them with the pointy end)
Staff: -1
(Druid Only) Feral: 0

RANGED:
Gun: -2
Crossbow: -2
Bow & Arrow: +1 (Has some mild experience using bows in the past)
Throwing: -1
Explosive: 0

MAGIC (OFFENSE):
These are offensive magic spells.
Nature: 0
(Druid Only) Balance: 0
Fire: 1
Frost/Water: 2
Arcane: -2
Earth: 1
Wind: 2
Electric: 2
Holy: -1
Fel: -2
Shadow: -2
Runic: 0



DEFENSE:
Based on your character’s attire and skill of maneuverability in said armor. Allowed a MAXIMUM of -2/+2 to each armor type. -2 means hindered or uncomfortable in said armor, +2 means seasoned fully protected/armor in good condition. 0 means unburdened yet not fully experience in maneuverability.

Physical:
Cloth: 0
Leather: 1
Mail: 1
Plate: -2
Parry: EQUAL TO YOUR ATTACK MOD OF SAID WEAPON
Shield (Defensively): 1
Dodge: 1


MAGIC RESISTANCE:
This is either resisting naturally, or a manipulation of magic. Example; a frost mage can either withstand a frost bolt, or gain control to deflect, or encase in ice to shield themselves. A + means skilled and aligned to that school of magic, - means a vulnerability to that school. 0 means you have no positive/negative effect either way, no form of magic resistance.

Nature: 1
(Druid Only) Balance: 0
Frost/Water: 2
Fire: 1
Arcane: -2 (Soraga refuses to learn anything about arcane)
Earth: 1
Electric: 2
Wind: 2
Holy: 0
Fel: -1
Shadow: +1 (Has fought this long enough to learn some protections)
Runic: -1
Nightmare Corruption: -2 (Has never encountered this before)
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