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#12955526 Dec 31, 2016 at 06:21 PM
Choyuka Swiftpaw
Name: Choyuka Swiftpaw
Archetype: Windwalker Monk
Tribal Role: Bark

Strength: 3
Endurance: 2
Constitution: 0
Willpower: 3
Spirit: 0

Max HP: 10

OFFENSE:
Based on your character's skills and experience of weapons, you will be allowed modifiers of a MAXIMUM of +2/-2 to your rolls of that use. A +2 means extremely skilled/seasoned, -2 means inexperienced or unsuitable to use, while a 0 means average skill level. You are not obliged to +/- every type.

MELEE:
Daggers: -1
One-handed Sword: 0
One-handed Axe: 0
One-handed Mace: 0
Fist Weapon/Unarmed:+2 (You know…monk.”
Dual-Wielding: +2 (Two weapons for faster attacking
Shield (Offensively): -1 (Too heavy)
Two-Handed Sword: -2
Two-Handed Axe: -2
Two-Handed Mace: -2
Polearm: 1 (Monk spear training)
Staff: 1 (Monk bo staff training)


RANGED:
Gun: -2 (Too loud and brutel)
Crossbow: -2
Bow & Arrow: -1 (Bows was never covered in training.)
Throwing: +2
Explosives:

MAGIC (OFFENSE):
These are offensive magic spells.
Nature: 0
(Druid Only) Balance:
Fire: -1
Frost/Water: 1
Arcane: -2
Earth: 0
Wind:+1 (Windwalking)
Electric: 0
Holy: -1
Fel: -2
Shadow: -2
Runic: -2 (What is a rune?)
Chi: +2 (He devoted his life to learning the ways of the monk.)



DEFENSE:
Based on your character’s attire and skill of maneuverability in said armor. Allowed a MAXIMUM of -2/+2 to each armor type. -2 means hindered or uncomfortable in said armor, +2 means seasoned fully protected/armor in good condition. 0 means unburdened yet not fully experience in maneuverability.

Physical:
Cloth: +1
Leather: +2
Mail: -1
Plate: -2
Parry: EQUAL TO YOUR ATTACK MOD OF SAID WEAPON
Shield (Defensively):
Dodge: +2 (Have to be swift as a monk.)


MAGIC RESISTANCE:
This is either resisting naturally, or a manipulation of magic. Example; a frost mage can either withstand a frost bolt, or gain control to deflect, or encase in ice to shield themselves. A + means skilled and aligned to that school of magic, - means a vulnerability to that school. 0 means you have no positive/negative effect either way, no form of magic resistance.

Nature:
(Druid Only) Balance:
Frost/Water: +1 (Fur and Fat)
Fire: -1 (Fur and fat burns)
Arcane: 0
Earth: 0
Electric: 0
Wind: +2 (windwalking)
Holy: 0
Fel: -1
Shadow: -1
Runic: -2 (I don’t know how to stop it)
Nightmare Corruption: -2 (Nightmare what?)
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